Weirdly phenomenal? Lessons were learned from the base game and applied here, resulting in a suite of frankly kickass levels. Now that the developers are confident with Twisted Dreams' mechanical identity, they're willing to go all-out with the level design, resulting in a ton of huge, open obstacle-driven areas that leverage the most out of what both versions of Giana can do. The game practically becomes a spectacle platformer here, with how effortless it is to drift around or chain together fireball dashes.
It is over and done with pretty quickly, so you're here for a good time, not a long time. Consequently, I miiiight be overrating it here. But I dunno, there really is something to this set of levels that makes me wish Black Forest Games did more with this franchise. Ah, well.
It is over and done with pretty quickly, so you're here for a good time, not a long time. Consequently, I miiiight be overrating it here. But I dunno, there really is something to this set of levels that makes me wish Black Forest Games did more with this franchise. Ah, well.