Kind of a cool experiment for arcade! AD&D 2.0 is before my time, but it's easy to see how well the license is used here, between literal ideas (the troll boss being "unkillable" until NPCs firebomb it is a cute touch) and general structure (branching paths feels like a very natural expression of a winding D&D campaign in the beat-'em-up genre). Flamewing is a well-executed sucker's trap of a bonus boss.

Kinda lonely and imbalanced for singleplayer, but that's pretty true to form for D&D.

Reviewed on Feb 11, 2023


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