The game has a Game Boy version as well, locked on the same cart in fact, but I played the Game Boy color version.

Mostly notable as a historical novelty and a glimpse into what Conker could've been if Twelve Tales released as expected. Also, shockingly unfun. Despite having literal years of extra development time, there are a lot of little things that feel unfinished, like hit detection, animations, and dialogue. Lots of mean design decisions, like encouraging revisiting areas but not allowing players easy ways of looping more linear stages. Conker actually looks pretty rough here; the Game Boy already struggled to conker the DKC sprites with the Donkey Kong Lands, but very little of the 64-bit character's appeal or even readability translates to the rasterized 8-bit sprites.

There are a few decent ideas, though. Vultureville and the Mako Islands are easy highlights for the whole experience. The Evil Acorn's final gauntlet is a fun idea, as is facing off against Waldorf repeatedly throughout Krow Keep. The mini-games tend to be basic, but they're generally a nice reprieve from the core gameplay loop.

Reviewed on Jun 05, 2023


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