I'm willing to believe the arcade game works decently well in multiplayer, when you have more to break up the moment-to-moment gameplay, and stuff like dropping power-ups when you get hit lending itself to playful competition. As a singleplayer experience? Forget about it. Enemies respawn so damn quickly, which makes slowly navigating certain rooms a complete nightmare. That one stage with the TMNT NES jump you have to clear by crouching first is a horrendous test of patience, and while I don't exactly trust it to be much easier in multiplayer, at least having someone run interference on enemy spawns would help things a good deal. The ammo upgrade system seems designed to piss the player off, too. It's neat the first time when you accidentally cycle back from fully-upgraded shots to wimpy starter shots, but then you realize that that bouncing upgrade ball's gonna keep spawning, and you're gonna keep having to deal with the cycle resetting. Good grief.

Music's pretty cool, though. Feels very WarioWare by way of the Mega Drive. And hey, this beat Psycho Solider to the punch with vocals in a video game.

Reviewed on Jun 14, 2023


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