I will put 3 on this because I made this game so giving this a huge score is cheating. Also, the game development is not finished and I'm not fully satisfied with this yet.

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2022-04-21
Gotta update half-star up, because this game is getting closer to my ideal with enough dev works.

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2023-02-20

Magenta is an uncertain color. It’s a color spectrum beyond the visible purple, and since our eyes can’t receive it, we just replaced it with the average of red and purple and call it that way. It’s a recent day I found out that my second favorite color (the first being deep blue) has that story behind it, but knowing the story made me think of a thread for the conceptual work; the land of uncertainty.

When I was making that concept work, I was miserable, as my main job wasn’t satisfying at all and my side projects were ruined by a chain of misfortunes and my terrible choices. Chaotic overthinking was devouring my life, and my failure as a game dev cast a shadow over my confidence.

One thing good about being an artist is that there’s a way to express negative emotions via mediums, and it can be a catalyst for personal growth or even a pride of conqueror.
At that moment, I wanted to express the feeling of navigating through the uncertainty, organizing the chaotic situations with improvised methods, and the frenetic flow of my train of thought.
And I had to do it all alone because only I can make this work to be true, only I would take the burden of work, and only I wanted to conquer it.

So that’s how the concept of Magenta Horizon was born and the world was set in the afterlife. It’s a good place to start the concept work as the purple spectrum has some connotation with death in many cultures, but also there is an excuse to draw tons of grotesque monstrosity -my go-to drawing subjects-.
Personally, I’m not spiritual at all, but the afterlife setting can be a canvas for the world of aimless chaos, especially if the world after death is only a purgatory full of demons, and no heaven or hell exists. It’s a story about a little reaper from a human-led soul sanctum, and she has to find the meaning of her existence in this barren land. Even though in a literal sense, I didn’t suffer as much as the protagonist of this scenario, I tried to reflect my own experience in the story about tidying up the uncertainty and overcoming the odds.

Also, I wanted this setting to be expressed via my favorite genre of video game - Combo-action games. Not many games can provide the feeling of conquering and mastering hectic situations like the Devil May Cry series or the 3D Ninja Gaiden series do. Enemies come from below to rip and tear you apart. At first, you will feel panic. The erratic movement of foes doesn’t make sense at all and your options are too broad and vague to fully utilize at first. But you get a grip one by one. Each erratic chess piece reveals its pattern one by one, and you start to punish them accordingly. And then, you start to play with them, making your own comfort zone in the most stressful situation. Failures will be there, but that’s okay. You still learn from it. And after all that, the mountain of enemies is no more, chaos is calmed down, and the game pats your back with a good score.
That’s the feeling of conquering Magenta I wanted to capture.

This work might not be the most intuitive thing you will ever find in the market.
The tutorials are rough, the visuals and music are both noisy, and the obstacles don’t wait for their turns and rush at you. It will be an intimidating experience for most people.
But if you are ready to accept and embrace the premise I’m pitching, I urge you to try it out.
"Soar over purgatory and reap all the foes."
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2023-05-31

4/5. I'm getting there.

Reviewed on Oct 20, 2021


2 Comments


2 years ago

Put it in your favorite games lul

2 years ago

The pillars of the god-tier games will never be changed, snek.