A pretty shit epilogue to Half Life 2.

Take everything wrong with the game (pacing,weak level design,shitty gimmicks) and somehow make them WORSE and you have Episode 1. For being less than 3 hours its genuinely baffling just how fucking dreadful going through it can be. The first two levels (out of FIVE) are just retreads of Half Life 2s finale with little sprinkles of originality (mainly platforming and light puzzles). It doesn't get much better after that, with the only real new mechanics being roller mines (which suck) and Zombine (who are annoying but otherwise fine) alongside unnecessary padding. Having to depend on Alyx so much in the levels really makes things so much worse, which reaches its peak with the absolute dogshit sniper section that forces you to wait for Alyx to take her sweet time to snipe (which could fuck you over since ammo is oddly stingy in the middle of Episode One). I'd like to say that things get better in the final level but NOPE. Exit 17 might just be one of the worst final levels in a shooter, with the crux of it being a pretty low energy escort mission ending in another ass strider encounter which ends on another cliffhanger.

If I had anything actually nice to say about Episode 1 it'd be just how nice it looks. Source really has held up after 20+ years of being an engine and the improvements look nice. Will also say some of the tracks go pretty damn hard, with the Hospital music being a great battle piece and the best section of the expansion. Otherwise this shit sucks and might just be the worst thing Valve has put out (that I've played).

3/10

Reviewed on Mar 22, 2024


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