I like it when a game prioritizes and values its style above its other aspects, but that only works when it conveys something, when it serves a purpose based on the fact that it is a game

Trek to Yomi is not like that. It is a clear example of “style over substance”, but its style just doesn’t mean anything. Instead, when you try to interact with the world it presents it just rings hollow.

In the end, basically every facet of what makes this game a game feels lacking. And I don’t mean only the lackluster combat gameplay or all the action aspects it has, but actually the interactiveness with its world as a whole just never feels alive.

I must say, though, that I really do enjoy its artstyle, even if it doesn’t have enough substance supporting it, and I could find some fun in its combat, even though rarely.

It’s good that Trek to Yomi tries something that on the surface at least seems different, but it unfortunately isn’t as good as it could be.

Reviewed on Oct 06, 2023


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