Coromon wears it's inspiration on it's sleeve and makes sure that the sleeve is rippling with muscle and sinew in it's improvements on the creature catching formula. Throughout its roughly 30 hour main story, Coromon reveals its brilliance in design, progression and balance that I have sorely wanted from Pokemon.

The story isn't compelling. You are tasked with going to the different regions of the continent to gather elemental stones to defeat the bad guys. Copy paste JRPG trope. It makes up for it though with a level of charm in how it's NPC's are written where it knows to not take itself too seriously.

The world design isn't that inspired either. There's a spooky place, an ice place, a fire place. It's all very tropey. But the overworld itself and the way that the player solves puzzles through it is a welcome change of pace. I have to highlight the real-time puzzles that required timing and precision over here as they really gave variety to the gameplay. Additionally, the way that the level curve of each of the zones and how the player progresses through them was done masterfully as I never felt the need to sit down and grind my mons in order to overcome the next hurdle. (Might have also been my team composition too). My only grip would be the lack of substantial post-game content. Pretty barebones once you finish the story.

The creature design is top notch. Almost every "mon" in the game made me want to adopt it into my party. (Enough for me to consider a replay.) Alas, I had to make sure that I carried a balanced team with me. I can't say much on the competetive side of things but it seems that the move list of each mon was designed so that each one of them can be viable in a singleplayer run. Much appreciated!

I really liked Coromon! I would love to see the developers expand on the world and the variety of mons out there! Great Game! 👍👍👍👍

Reviewed on Dec 04, 2023


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