Such a great sequel, holy shit.
After playing it for just an hour I was dumbfounded. It maintains the consistency and solid gameplay from the first game, but now the BMZ team really tried to do a lot of new things for the series and they did it perfectly.
The top-down sections are now really fun and challenging, your weapons and sub-weapons do not become useless by having the full-upgrade main weapon, now you can and must adapt your playstyle based on what set of items you have. And the counter system is just so good, it adds a lot to the complexity of the gameplay. Basically, now you have real options to play as you really want to play.
The metal-attacker section didn't change that much when compared to the top-down section, but they improved it too, good platform and puzzles sections, better SP management and really cool new sub-weapons, however, I didn't find any utility to the alternatives to the main weapon. One is an "energy gatling-gun" that uses SP to shoot and the other is a "physical gatling-gun" that uses SP to recharge the ammunition, they are basically the same thing and don't have any other special utility that I find for them, but well, it did not make any difference to my playthrough so... Who cares?
Anyway, BMZ2 is a good game; fun gameplay and a nice story. Very worthy of playing!

Reviewed on Jan 22, 2022


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