My opinion flipped on this game a few times during my approximately 45 hours with it - so I like the art direction that's basically Fantasy Doom? Well sometimes yes - especially when you can actually make out what the enemies look like. How about the RPG mechanics? Well also sometimes, it's about what you would expect from a souls game with some builds being a lot more powerful than others, but most being viable. Anything I bring up for this game almost seems to sit on the edge of goodness in my heart. I don't think I died more than twice to any boss, with simple patterns and seemingly low damage - but every once in a while I would just get locked in a knock down combo where every hit was gonna send my ass to the floor no matter what I did. A combination of a weirdly long distance dodge and a strange feeling parry window usually made single enemies no threat, but any group of two an overwhelming challenge. The game has the same floaty and unfocused energy of Dark Souls 2, and I feel like if you're a DS2 fan you would probably feel at home playing this. It's never great, it's usually ok, sometimes mediocre, all of which land it a very middling score from me. I don't regret my time with it, and if they drop an expansion I'll probably even go back, but I'm not likely to recommend this to any of my friends.

Reviewed on Feb 04, 2024


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