This game is quite wierd, when you play it you can instantly recognize it kind of a personal piece, but I found it to be really poorly delivered. I understand what they went trying to go for having stats like "happiness", "satisfaction" and "instant happiness" but forcing those concepts into just a value that can raise or go low defeats the point of humanizing a game like this. It end up feeling like a poorly designed simulator instead of a game or even a way to deliver a message.

Having confusing gameplay with unnecessarily convoluted clues of the mechanics doesn't help either.

I also couldn't find any form of a story (?. I mean, I get why the game may not give you any dialogue or text, all the "fill the blank" kind of deal. But I found to be nothing to fill it up with, maybe it's different for people who have gone through similar stuff, but in the other case it just makes it feel more like a dehumanizing simulation.

Reviewed on Jan 08, 2024


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