Just a Backrooms walking-sim, cool enough, nothing amazing though.

Valve made a game in Aperture's universe to teach you how to use your Steam Deck, and hell they did make a fucking good game only to be a tutorial. Valve should make more short games like this.

This game was dissapointing.

-"It's a South Park game, what were you expecting?"

I don't know, the games feels kinda soulless compared to their previous game, everything feels more simplifed. It ain't terrible it just "egh". For some reason they seem to have put blood and soul into the soundtrack though, has some unbelievable bangers.

Really cool, it's what you get when you make the whole gameplay a metaphor. Haven't ever seen a game that does it so well. Highly recommended.

A really bad a goofy horror game. The gameplay is whatever, sometimes the game progresess and you have not clue why, sometimes it doesn't and you don't have a clue why. The models are really bad, and for some reason they decided to add a plataforming session at the end of the game (completly unrelated to the main "story") that I fail to describe how awful feels to control. It's the kind of game that is fun because how bad it is.

This game is something really out of my common genres. I don't usually play this kind of resource management sim. But it was enjoyable.

The game is quite simple and not as complex as you may imagine when looking at the grapes for the first time. For the most of the Story Mode (which I couldn't make myself care about the characters and narrative) the game is pretty chill and cool because of that.

The thing is, by the time your done with it you've probably progressed like 20% in the game systems, and without any extrinsic goal or anything forced me to learn how to optimize the systems in a way that I can make more money, I just end up dropping it 20 minutes after the credits rolled.

Just an alright game

This was a bittersweet one. Let's start with the good aspects, it has amazing visual and scenery, it's packed with well crafted chamber-like puzzles with an acording increasing difficulty, I'd even say it's comparable to Portal in that aspect.

The bad stuff, you know why chamber-like puzzles do so well? Mainly because they are really clear in what they want you to do and what the pieces of the puzzles are. Well, the game has many sections where you solve puzzles through the rooms of the hotel which are full of details which, mind you, aren't really clear in what they want you to do or what you should be interacting with. At least for me those were kinda of the worst puzzles in the game. Those were accompanied by a narrative that was a constant drag to the good gameplay, the story is quite predictible and it's really slow up to 3/4 of the game. The game could really use a run button aswell, as at least a third of your play time is slow unnesessary backtracking. They also kinda forgot to put checkpoints in a longish later section, so if you screw up enjoy wasting like 3 minutes walking back and forth.

Wished it was better.

It's a short not really interactive narrative game. It talks about growing, experiences and emptiness in a more reflexive and touching manner.

Personally these kind of game shouldn't be jugde on their simplicity or lack of gameplay. These are meant to be used to tell something and they do alright with the very few things they use.

An absolutely amazing free platformer. The game has an extremely high quality in every aspect. Tigh controls, great level design, amazing visuals and effects, it kinda feels wrong that this is free. I wished it a was longer game, I'd really buy a game from these people if they ever publish something.

Also, the game goes hard af and feels quite epic to be a game about a little sheep. An amazing plus.

2014

An alright precise platformer. It manages to create some cool levels using very simple mechanics. It is pretty short though, is not really memorable. Good to kill an hour.

Fun enough. It worth to play a couple runs and try to beat the final boss one or two times. But that kinda is.

Even though the characters are pretty well design and feel unique to play you don't really have a reason to revisit them, also most boss fights I found to be really easy and trivial, "normal" rooms would usually be harder. Cool to play when you want to kill time with a 40 minute run.

I really enjoyed this game. The narrative wasn't the most captivating aspect to me, rather the atmosphere built through the world and characters; the game feels so "familiar" and childish at the same time. I do recognize that I may get this feeling because my country of origin has great cultural inheritance from Spain. The island is beautiful and it's packed with details. It feels amazingly natural to explore it.

Just for that I consider it worth playing.

I wished it had more little mechanics to interact with the environment, small activities, cooking and that kind of stuff would make wonders for the game. Also a run button.

Still, it's the first game I played were the credits rolled with cumbia in the background, so it has merit for that

An alright Doom game. It's pretty similar (if not identical) mechanically to Doom II. I played around the half of it and it kinda seems like it ain't that much to see but some new levels; so I don't really feel compelled to finish it. I wouldn't recommend to play any of the old Doom games back to back as they are just so similar.

This one may not be for me. Right off the bat is a wall of text, both for lore and gameplay (which I found to be really poorly explained by a text-prompt tutorials) so that was bit of a set off.
Then the more "actual" gameplay, that was basically sail around aimlessly in the sea and get some random wall of texts about stuff that the game didn't bother explaining. I didn't found it fun nor in the concept, nor gameplay, nor setting. Just felt like a drag.

For some reason it has little to no new mechanics compared to the first game (which already was quite simple itself), and the few mechanics that there are not deep enough to be consider a game that requieres any thought or planning. The different maps don't add anything new aswell, and whatever escape plan you choose depend mostly on RNG as all items seem to be somewhat random generated, which only makes each run repetitive and tidious. It can be fun to play like an hour at most with a friend.