DOOMATHON entry #2/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

For my Doom marathon, I decided not to go in strictly release order, but to instead play all the official content for a given game in release order before moving onto the next. Seeing as Sigil is one of the add-ons featured in the 2019 source port of Doom and is designed by Romero himself, I seemed like the best next step after Thy Flesh Consumed.

Romero's work on Knee-Deep in the Dead was probably the highlight of the base game for me, serving as a silky smooth introduction to the world of classic Doom that still had plenty of personality despite the relative lack of complexity. As the semi-official fifth episode, Sigil strikes a great middleground between the fundamentals nailed in KDITD and the often comical complexity of Thy Flesh Consumed, making for some really challenging maps that can be fairly frustrating at times, but have a specific design language that had really clicked with me by the time it was over. There's an greater emphasis on large scale environmental puzzles and lava floors that limit your movement options, allowing for combat that revolves more around environmental factors than anything in the base game. I also really enjoy how visually distinct this aesthetic of Hell is from episodes 3 and 4.

If I wasn't a save scumming coward, this episode probably would have proved too much for me to handle, but because I have no shame, I was able to see it through to the end. A highly worthwhile addition that's well worth checking out and has thankfully been made available on all modern platforms by the source port.

Reviewed on Feb 05, 2024


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