DOOMATHON entry #15/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

The first expansion in this marathon so far to actually continue a story that was written with without the mentality of the infamous Carmack quote is, funnily enough, one that feels like a condensed retread of the base game rather than a full-on continuation. You're placed in the shoes of a new marine at the start of a new outbreak from hell, going through pretty much the same general structure of the base game in like half the time. The pacing benefits quite a bit from this condensed timeframe, but the straightforwardness of the new ideas here unfortunately prevents it from being an outright improvement over the base game.

The super shotgun is a much-appreciated addition, pretty much a direct upgrade over the much-maligned standard shotgun (which I'll defend to my dying breath) that's offset by the addition of tougher enemies and the longer gap between shots. It looks great, sounds great, and feels great, just as it should! The grabber gun, however, is far too situational and gimmicky - it might as well just be a punchline that spells out the Half-Life similarities to anyone that somehow didn't get the memo from the base game. I found that it was best used during combat to dispatch mancubi and Barons of Hell without expending any heavy ammo by throwing their projectiles back at them, but doing so lacked snappiness that makes the Gravity Gun so fun to use. I suppose it's for the best you can mostly get by completely ignoring it if you so desire, which begs the question of why it's here in the first place.

Resurrection of Evil excels at simply being more Doom 3 for the most part, delivering an experience that, while not as unique as the oft-forgotten Quake expansions, is a very pleasant addition for any Doom 3 enthusiasts such as I.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1759096197250502706

Reviewed on Feb 18, 2024


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