DOOMATHON entry #16/20
List: https://www.backloggd.com/u/Mariofan717/list/doom--quake-campaigns-ranked/

Quite possible the most curious piece of post-launch official content in this entire marathon; for as much as I personally enjoyed the base game, it's so quintessentially mid-2000s both visually and mechanically that for another episode to have been made for it years down the line feels like an anomaly. Not only that, it's specifically part of a rerelease that strips away the contentious aspects that give the original game its distinct flavor, made evident here by the brighter overall lighting and a greater emphasis on combat than any other slice of Doom 3 content.

The atmosphere and pacing that make the base game and Resurrection of Evil are notably diminished here in favor of getting the super shotgun in your hands quite quickly and letting you go wild with it. Visibility will never be an obstacle, but you'll certainly be faced with more Revenants to shoot in the Mars base than ever before yet another trip to Hell, where the fortress that awaits, although not exactly labyrinthine, evokes the level design of classic Doom more than anything else in Doom 3; there are lots of symmetrical room layouts with little verticality and item placement that makes no attempt to look natural. Even the crusher hallways are here!

In many ways, even if quite a bit less polished, this sequence feels like the precursor to Doom 2016, giving The Lost Mission a more significant place in the series history than just "two extra hours of Doom 3 that doesn't play to its strengths". It's the weakest Doom entry in this marathon, but a fun time nonetheless.

Cross-posted on Twitter: https://twitter.com/mariofan717/status/1759138709965009074

Reviewed on Feb 18, 2024


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