Might pick this back up again in the future (feel like I've been saying that a lot lately), but ultimately I couldn't get into this game.

Aesthetically, it's great looking. The atmosphere is fantastic. I did like what little I saw of the story. Ultimately though, the gameplay is just a drag. Due to the small inventory, much of my play time was spent running around trying to find a bunch of different keys to open doors. It didn't feel like I was really playing a horror game, it felt more like I was playing a bland Zelda game. Once I realized that you're better off just running away from enemies instead of fighting them, they became more annoying than scary. The game also throws health packs at you like crazy, so even if a monster manages to hit you while you're trying to juke them, it's still better than using ammo.

The puzzles were the only things that really interested me, and even then some of them felt more like trial and error. Still, it's better than running down the same hallway multiple times because you need to unlock three different doors with three different keys.

It's a shame because I heard so much acclaim for this, and yet I just found it boring. Cool concept and art design, but lacking in everywhere else.

Reviewed on Oct 23, 2023


1 Comment


7 months ago

Based Signalis hater.