After the first game demonstrated an overarching plot as a concept that could be expanded upon, Justice for All decided to just ignore it completely. The 4 cases in the game (three if you ignore the tutorial) while each well crafted like in the first game feel a lot less impactful since nothing is really built towards; despite the final case being very intense and probably the best in this game it doesn't quite feel earned. Case 1 and 2 feel like one extremely long tutorial, with the first case excusing it as Phoenix suffering Amnesia after getting whacked by a fire extinguisher (T&T would later have a much better excuse for tutorializing you). Case 2 introduces the Psyche-Lock mechanic, which compliments the gameplay nicely and adds some stakes to the previously Court exclusive health bar system (though newer releases introduce save scumming, in the original GBA releases losing all health makes you start the full case again), though it feels underutilized here outside the final case. It's all in all still a fun play, the new characters like Franziska and Pearl are great additions that have good development during their tenure here and would go on to enrich the balance of the future games greatly. Very ballsy of them to make case 2 a sequel hook.

Reviewed on Nov 17, 2022


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