The story loosely follows the anime but has been streamlined. Brooklyn and his team dont appear, there's also zero tension/interactions between Tyson and the other BladeBreakers when they battle, not to mention an anticlimactic ending. These elements along with the gameplay caused all fights within the tournament to turn out extremely tedious and monotonous.

As a side note, I didn't actually fight Kai in the final round but in the second or third. I actually ended up fighting the 2 other goons on his team (not including Tala). I'm not actually sure what triggers this, but the only reason I could possibility think of is due to the order of which I chose who to play as.

Gameplay wise, you have and attack and defend action which can stack the longer you hold down each button. A jump button, dodge button, a special move meter that increases over the course of the battle and does more damage the more meter you consume. Engine gear which increases RPM (HP) after activation for a few seconds. Finally, you have 2 basic combos, light and strong, which take no effort to pull off.

This game had a few neat mechanics, but it ultimately doesn't matter considering the most annoying aspect of the game, that being its lack of difficulty.

Here's how to play this game:
Tap A to dash at the other players Beyblade, then tap up, down and A again for a strong combo. Rinse and repeat for the rest of the game while throwing in a few special moves and I'll guarantee you'll never lose.

Another aspect of its lack of difficulty to highlight is, that the game actively goes out of its way to hold you hand and nerf the AI if you fluff your launch at the start of combat. For example, I always launched with about 90 - 100% power and depending if it was on the high end or low end of that spectrum, the enemy AI would always start off with an RPM within a similar ballpark to where I stated at. It was never to the point where me or the AI had abysmally higher or lower starting RPM. You never felt challenged as even during the supposed climactic fight with Kai, his RPM would fluctuate depending on my launch. I went 3-0 against him using Daichi and safe to say I could've easily done the same with Kenny.

Customization is very bare bones, with beys and bey parts all going by a star rating system. The overworld, character headshot and beyblade sprites were all serviceable for what they are. The music sounds more like it came out of a Gameboy color game rather than a gba game. Not to mention there's always this crunchy crackling sounds whenever the music plays. Post game is non existent as all you really can do is finish your beyblade collection and play the world tournament over and over to your hearts content.

The very few things I did end up liking from the game were mostly not even dependent on the main gameplay. For example, I liked that you would need to keep an eye on your beyblade and repair it or it would take too much damage and break. Same goes for the launchers and ripcord. I did enjoy the details of the beyblade sprites getting slower and losing detail as they lost spin. The physics of the beys during battle was also pretty neat.

Overall the game seems like a missed opportunity. It had a solid foundation of what could have been a decent top-down arena fighter, but the lack of difficulty and hand holding made it a chore to get though.

Pros:
YOU CAN COLLECT OVER 80 OF YOUR FAVORITE PLASTIC GEN BEYBLADES!!!

Cons:
Literally everything else

Only play this unless you're a die hard Beyblade fan and for some reason this tickles your fancy, otherwise skip this. DON'T EVEN LOOK AT IT IN THE EYE!

Reviewed on Jul 14, 2022


Comments