This review contains spoilers

Space Funeral depicts a world in which perfection has been spoilt by chaos - with perfection, in this case, being a generic default JRPG skin for RPG Maker 2003.

There is something incredible about the fact that the hand-drawn mspaint sprites actually look better than what the final boss would have you believe is a beautiful un-improvable world. I don't think thecatamites is pulling some double-irony-layered joke here, judging from their itch.io which sports a pasta-glue-collage art style, this is a genuine attempt at synthesising meaningful visuals and honestly I think they might have been a decade too early.

We now live in a post-Cruelty Squad world, where non-conforming designs are seeing a bit of a renaissance in games - after all, challenging aesthetics are a progression of any art medium. The plot presents this as a purposeful uglifying of something pure and it comes across as frustration, whether the anger is coming from a lack of ability (which I somewhat doubt) or resentment that the indie gaming scene at the time was full of clones and generic designs.

This last point becomes harder to internalise 12 years after the release of games like Space Funeral or Barkley: Shut up and Jam Gaiden, which are victims (beneficiaries?) of survivorship bias, their place in the sarcastic RPG maker games hall-of-fame being cemented by a decade of self-aware ironic games that are influenced or are a symptom of those earlier titles.

As a side note, as someone who hasn't played many RPG Maker games, I find it amusing that the JRPG progression can be neatly squeezed into 60 minutes of gameplay.

Reviewed on Mar 08, 2022


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