A really late Hindu inspired SNES jrpg from Square we never got in English. Choose from three perspectives with 16 days until humanity is wiped out. Each character has their own party and mission to accomplish, and occasionally you see the others and what world changing events they cause from each perspective. Swap between each campaign when you want or keep up momentum on one. The game never asks you to switch perspectives mid campaign, though little differences can happen in each campaign depending who does what when, but usually nothing major.

The magic is a very cool password like system. Spells can be found through dialogue, chests, or just copying down enemies attack names. Mix and match suffixes and prefixes til you get a low cost, High damage attack that hits everyone. Use what spells you find in one campaign and type them in at the start of another for an advantage. Ethers are cheap and every character is capable of dealing out magic. Keep a pen and paper if you want to get the most out of it. Or when the going gets really tough and you need every powerful spell and buff to get through, Google.

Unfortunately problems started to really set in late game. It's a big world with a high encounter rate and the game likes to ask you to go back and forth. There's no airship for these sections and you might have to walk through previous dungeons, fields, towns, boats, and one way teleporters to get from point a to b. And then you'll be sent on your way again after a short talk. Unless you have a good memory on how or where you'll probably be looking at a guide often as there's only a handful of places to check a map, and they aren't very helpful.

The story also gets hard to follow. With many god-like beings around it's hard to remember the general heirarchy and who did what especially when they're filling multiple roles within the story. Add in the multiple perspectives whether you're playing one at a time or rotating it's hard to remember what the goals, and villains are.

Lastly, I wasn't able to unlock the final stretch of the game. Theres no feedback or star on each character when you complete them,and you can't save your game. Though Google assured me that if I didn't rely on save states the final portion would unlock, I got nothing upon defeating all three campaigns. I can only redo the dungeons and hope it triggers.

Treasure of the Rudras was an interesting experience and feels like one if the most ambitious games of the SNES. Some real problems do occur, but the good and bad together convince me this game needs to be on the list for games that get a proper Global release or remake that fixes it and makes it the all time great it could or should have been.

Reviewed on Aug 08, 2022


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