Great first ten hours or so. Had a lot of fun with it's light Srpg gameplay while still being an rpg with towns, dungeons, and overworld. Enemies color tiles around then making it more costly to do anything near them. Movement,healing,and throwing items from afar is cheap. Getting in range with your sword can be costly. But if you start your turn in range you can spam attacks rapid fire.

Unfortunately by the backhalf everything but Red's Sword seems underpowered. Ranged weapons miss constantly, or do miniscule damage, and magic spells from a decent range cost a lot of SP. Enemies litter the entire field red and have attacks that push you away making getting in range and staying there a chore. No escape button, either. It's going to throw a lot of these battles at you.

It's not hard, I never died in my playthrough, it's just tedious, and the story (or at least the fan translation I had) stops being interesting by this point.

I reccomend trying it as it's first half is great, but I don't blame anyone for shelving it after that.

Reviewed on Aug 19, 2022


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