Cutesy GBA-platformer with a new and interesting gameplay mechanic? On paper this should be something I would be all over, but in the end it just somehow didn't manage to hold up as much as I initially thought. It's fun to play through, the drilling mechanics are comfortable and fun to solve puzzles with and the platforming action feels smooth and mostly uninterrupted, but after the first couple of levels, I just didn't feel like this game has enough to pull me in. There wasn't really anything to keep me engaged further in the game, especially with every level stripping away the gear upgrades and making you start collecting those again. This is perfectly fine way to keep each level as a separate adventure, but that felt just an unnecessary chore having to do the same thing over and over again.

The story isn't really anything new or great, the normal fetch quest type of deal having you collect six diamonds and beating the big bad evil guy, some of the bosses were a blast and some even managed to be challenging, but others just fade without having any real impact. I don't regret playing through it, it's a pretty decent game for a handheld system to set down and return to beat little bit every now and then.

Reviewed on Apr 12, 2022


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