When you are making something that is supposed to fall under the horror category, what is the one primary goal that you want to accomplish with your idea? The answer might not be as crystal clear as you think. Of course, most would probably expect the product in question to try to scare you, or to make you feel some sort of uneasiness, which would make sense, as for every great horror movie, game, or whatever one could point out, they have some element that either makes you uncomfortable, nervous, or just straight up scares the fuck out of you, which leads to them having much more of a lasting impression on the audience. That’s not all that a piece of horror media could do though, as they could shift gears from focusing on scaring you to giving you an action-oriented spectacle, just generally being spooky, or even to make you laugh. But, what happens when something related to horror, specifically a franchise, starts out with the intention of scaring you, only to then start to go in a completely opposite direction? Well, in this possible scenario, you could end up with something like Alone in the Dark 2.

I had a curious mindset when it came to going into this particular game, because I wasn’t quite sure what they were going to do with it compared to the first game. Based on screenshots, it didn’t look like it was going to do anything too drastically different from the original game, and the game’s promotional tie-in, Jack in the Dark, may as well be completely unrelated to this, so I figured it was just gonna be more of the same with nothing else to really show for itself. For the most part, I was right in my assumptions, but at the same time, there was something very… different about the game that I couldn’t place a finger on for the longest time, but I knew for a fact that, whatever it was that this game was trying to do, it certainly wasn’t as effective as the original game. It is still a good game though, having all of the same “lovable” elements and quirks that the original game had, but also taking a massive shift in terms of its approach that I wasn’t necessarily the biggest fan of.

The story is somewhat similar to that of the original game, which takes place three months after the original game, where a young girl named Grace Saunders is supposedly kidnapped and taken to a mansion by the name of Hell’s Kitchen (not that Hell’s Kitchen), and when a private eye named Ted Stryker goes to investigate, he mysteriously disappears as well, so it is up to Edward Carnby to go find out what happened to them and uncover the secrets hidden within the mansion, which is a simple enough set-up that you can get behind, only for it to go overboard (almost literally) in the second half of the game. The graphics are about the same as the original game and Jack in the Dark, and by that, I mean it looks like Elon Musk’s wet dream made into a game, but it does still have a certain charm about it that I can’t criticize too heavily, the music is good, even though it has that problem of being played over and over again once more, but at least the tracks themselves are good enough to where I don’t get completely sick of them, and the gameplay/controls are almost identical to the original, both to its benefit and detriment, but the approach to this style of gameplay and controls is… kinda messy.

The game is a survival “horror” game, where you take control of both Edward Carnby and Grace Saunders, alternating between the two throughout the game, go through plenty of locations, both outside and inside of the mansion, fight off against the many different zombie, ghosts and ghouls that you will find within the mansion using whatever tools you happen to find, find many different items and tools within the mansion that can help you out in numerous ways, such as healing you, giving you a means of defending yourself, or solving the game’s many puzzles, uncover the mystery behind what is going on here through many different logs you will find along the way, and try not to get scared along the way…. even though nobody would ever genuinely be scared of any of this. Any AITD veteran will know what they are getting into with this game, as it functions and plays identically to that of the previous two titles, making the game a good time for those who are adjusted to its quirks. However, the approach to all of this, like I have alluded to earlier, is slightly different to that of the original, which somewhat drags it down.

Despite the fact that the original game was not scary in the slightest, the game was at least TRYING to primarily be a horror game, with a foreboding atmosphere, a few enemies that are still deadly if you don’t know how to properly handle them, and a properly spooky environment, which is mixed with the awkward controls and camera angles to make a game that would scare whoever played it, or at the least, make them uneasy as they kept going… at least, it would’ve back in 1992. With this game, however, it shifts heavily from trying to be a horror game, and it more so focuses on the action elements of the game instead, with you now having to face against a group of pirate spirits, as well as the many other things that try to kill you in the game. This, if you ask me, was not the way that a game series like this should’ve been handled at all.

Now, I’m not saying that this ruins the game in terms of its atmosphere or presentation, because once again, these games aren’t scary, so there isn’t much to gain from that perspective either way, but what this change does ruin is how the player approaches the gameplay and the challenges it provides. From the very moment you take control of your character for the first time, you have to quickly kill an enemy that is right by you, and then you have to quickly move into a hedge maze located nearby, while fighting off whatever creatures you may encounter while doing so, or else you run the risk of dying immediately. They just throw you into the fire, without giving you any time to get adjusted to the controls or what’s going on, which may not be so bad for those who have played the previous games, but newcomers will pretty much be boned from the moment they press start.

This is, of course, paired with the fact that you have to deal with the controls used for attacking foes, and the same camera angles from the original game, and you have something that I wouldn’t necessarily call fair a lot of the time. But, with all that being said, none of this makes the game any worse. Fundamentally, it is still Alone in the Dark, which means you still run around, solve puzzles, find items, and defeat enemies in the same way, and it still manages to have that old-school charm that isn’t preferable compared to what other games since this have done, but it can still be fun to mess around with. Not to mention, in terms of the camera angles, they are handled much better off here, with there being none that are too difficult to manage, and none that are zoomed out way too far to where you look like a tiny little speck, so that’s good.

Really, aside from its shift towards action-oriented elements, I didn’t have too many problems with the game as a whole. It does kind of suck that it doesn’t really do anything to change up the gameplay whatsoever, making it feel kinda bland in comparison to the original, and if I had to give one complaint to the game overall, I would say that solving some of the puzzles can be pretty cryptic at times. Yes, I did use a walkthrough to get through this game, just like with the original, but there were still points where I got stuck because things aren’t properly conveyed to the player well enough at points. There is this one part in the game where you can’t proceed forward until you have done everything in the specific area that you are in, and I for the life of me could not figure out what I was doing wrong. I did everything the walkthrough said, I was looking around all over the place, and I had defeated all the enemies, so I was clueless as to what to do next. However, then I noticed that there was one item that I didn’t get before, and the item in question was not only incredibly tiny, but the color of said item made it practically blend into the floor, meaning that the game wouldn’t let me progress all because of this one tiny, miniscule item that nobody would be able to see without knowing it was there to begin with. Yeah, that’s my fault, apparently.

Overall, despite its shift towards action elements, some cryptic parts that can go fuck themselves, as well as… pirates being a thing, I would still say that AITD II is a good game, continuing the same basic gameplay that the original game established, while also branching out the story, environments, and enemies that you fight to where it does feel unique in comparison to its predecessor, even if it is lacking in innovation. I would recommend it for those who were fans of the two previous games, as well as those who don’t mind a little jank every now and then, because despite how jank it is, it still manages to be an interesting example of survival horror in its earliest stages. Although, now I’m wondering, since we now have ghost pirates in this game, how are they gonna top themselves with the next game in terms of the enemies? Are there gonna be ghost aliens? Ghost ninjas? Ghost cowboys?................................... please tell me it doesn’t actually use one of those things.

Game #524

Reviewed on Mar 12, 2024


2 Comments


1 month ago

AitD2 is one of those weird games I loathed to play but can't hate. It's an absolutely absurd desicion to take the worst part of the original game and build a sequel over it without changing anything while also IMO having way worse puzzles, but you do dress up as Santa and mow down zombies who scream "HI GUY" at you. Just a weird time.

1 month ago

It's Ghost Cowboys, baby