Ever since the late 80s and the early 90s, there have been a LOT of video games made based on the Teenage Mutant Ninja Turtles, and as you would expect, a lot of them range heavily in quality, going from the ones that are considered to be some of the best of their respective genres that hold up extremely well to this day, to the kinds of games that should stay hidden deep down in the ooze-filled sewer that it came from. In particular, back in the day when the TMNT games were primarily made by Konami, a good number of them are remembered as being pretty great, such as the case with TMNT: Turtles in Time, which is considered to be one of the best beat-’em-ups ever made. However, not all of the TMNT games they made hold up as much as that title, such as with the case of the very first TMNT video game, made on the NES.

I have heard about this game from time to time before, and out of all of what I have heard, none of it has been in a positive light, and judging from footage that I have seen of it, I could kind of get it. Nevertheless, I went in with an open mind, as I usually do for most of the games I cover on here, and upon playing yet… yeah, you know what, I agree, this sucks. I will say, I don’t hate the game THAT much, as it didn’t turn out to be as bad as I thought it would be, but yeah, I could tell just by playing it that it definitely needed more time in the oven, so that it didn’t turn out to be as rotten as this was.

The story is basically just a bunch of TMNT shenanigans, ultimately leading to you stopping the Shredder, which is basically ever TMNT story ever (at least from what I know), so it isn’t that big of a deal, the graphics are… fine, I guess, although they don’t really shout “TMNT” all that much, like they should, the music isn’t too great, but it is somewhat memorable, and the tracks aren’t that bad, so I approve of them, the control is a bit of a mess, which I will go into further later on, and the gameplay is mostly what you would expect from a licensed NES game, but mixed together with a spoonful of bullshit to really feel like the legit licensed NES experience.

The game is primarily a 2D action platformer, where you will travel through many different environments and stages, starting out with a top down perspective, which doesn’t really serve any purpose other than to get you from Point A to Point B, while also throwing enemies to keep you on your toes. The real bread and butter lies in the 2D aspect when you enter sewers and buildings, where you then must travel through said sewers and buildings, taking out many different enemies, getting secondary weapons and health items to help you out, switching inbetween the four turtles to get an advantage over whatever situation you are facing, and taking down plenty of bosses from the show and comics (or not from those) along the way.

It is what you would expect, but I will say, I do like the amount of stuff that this game has going for it, with the secondary weapons and playable characters. Some of the secondary weapons are actually pretty damn useful, and in terms of the turtles, each one has their own unique health bars and stats, making them not feel too much just like an alternate skin of the same character, and in some instances, like with the second boss fight (you know the one), certain characters will triumph where others don’t. With all that being said, these features doesn’t save what is ultimately a pretty poorly constructed mess of a game.

Is it just me, or does controlling the turtles themselves feel really awkward and clunky? It’s not to say the controls themselves are bad, but the movement and actions that you can pull off with them feel very weird to execute, either not going at the proper speed you feel it should, or the jumping physics being pretty damn awkward, with several instances in the game having moments where you need to have pixel-perfect jumps in order to cross some gaps, which is never fun to deal with. Not to mention, the level design in general is pretty fucking bad, with the primary fault of it being how cramped it all feels. The sprites for the turtles, as well as most of the other enemies for that matter, are pretty big in comparison to everything else, and there are plenty of moments throughout the game where there is no room for you to really move around or crouch when next to an enemy, meaning that you will more then likely get hit at least once if you want a chance of making it past that part. This is also in conjecture to parts of the levels that are just designed pretty poorly, such as the part where you can just walk over a gap in the floor that is placed there for seemingly no reason.

And of course, just like with many of Konami’s titles, as well as plenty of other NES titles, the game is pretty hard, but not too hard. Given how you are given plenty of chances to get secondary weapons, and the fact that you have four separate characters to play as with different stats for each, you do have enough to where you can get through most situations just fine, but then there are instances where the level design and the enemies can be a huge pain in the ass. The biggest example I have seen anyone talking about is one example that is found in Stage 2, where you are swimming through a room filled to the brim with electric… things on the sides of the walls, and you are given such a small amount of space in order to swim through it all. This unforgiving level design, coupled with the heavy controls that I mentioned earlier, make it seem almost impossible to get through this section without taking a hit. Thankfully, I was playing through this game on the Cowabunga Collection, so I had the rewind feature to help make things a lot less stressful, but even still, it is something that holds the game back.

Overall, while it does have gameplay features that made the experience less stressful all throughout, this is still a pretty piss-poor first attempt at bringing the iconic turtle team into the world of video games, and I can definitely see now why many people say that this game is pretty bad. Thankfully though, Konami would get better about this, and plenty of the other TMNT games they make afterwards would be pretty damn great… for the most part. So, let’s all just pretend that this game doesn’t exist, and we can just consider the first arcade TMNT game to be the first one, ok? Alright.

Game #258

Reviewed on Jul 06, 2023


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