You know, I just love the copy ‘n paste tool. It is such a simple, yet incredibly useful tool, copying things and putting them into other things, and it helps out a lot in many different aspects of whatever you are trying to make. And yet, at the same time, if this tool is used incorrectly, it can lead to some pretty disastrous results, or, in the case of video games, repetitive shlock and pure mediocrity. Modern games are insanely guilty of copy and pasting many different elements all over the place, but this has been a thing for the longest time, ever since the earliest days of video games, like with how Super Mario Bros. 2 is just Super Mario Bros. 1 again, except someone in the development team decided to fuck it so hard, that the level design becomes the Mario equivalent of an almost untraversable highway. That being said though, most of the time when games are copy pasted, there are at least some new elements introduced that makes them stand out from their predecessors, and feel somewhat unique in comparison. But, then there are those instances where they literally just make the exact same game again, like with today’s subject, Golden Axe II.

The original Golden Axe, while not being the worst beat-’em-up of the era, wasn’t exactly all that much of a good game. Sure, it had some interesting ideas, such as The Dual, and it had admirable features, like the playable characters and the special attacks, but it wasn’t enough to save it from the clunky, uninspired gameplay that, while still somewhat enjoyable, isn’t something I could easily recommend. So, you can just imagine how unsurprisingly disappointed I was when I came to play the sequel, and found that it was basically the exact same game as the original. Sure, there were of course new levels, new spells, new enemies and what have you, but at its core, nothing about the gameplay has changed, and you would get nothing out of it if you had already played the original game.

The story is “evil is back, go stop it”, which feels appropriate for the poster child of rehashes in video games, the graphics are about the same as the original game, although the enemy and character sprites do look much better this time around, so I will give it that, the music is pretty good, so that is at least one advantage that this game has going for it, the control is exactly the same as in the original game, with the clunkiness being toned down somewhat in this installment, which is appreciated, and the gameplay could be considered just a DLC expansion of the original Golden Axe made into a separate game, even if it does slightly play better.

The game plays exactly (and I mean, EXACTLY) like the original Golden Axe, where you take control of one of three characters, go through several stages, beat up plenty of goons using either your main weapon, with regular or special attacks, animal partners, or with special magic attacks, pick up various health and magic items to help you out along the way, and take down plenty fearsome bosses… or, you know, a couple of fearsome bosses repeated many different times. When I say there is absolutely nothing about the gameplay that has been changed in this installment, I am being completely accurate. There are no new additions to the combat, and practically nothing else added to make this game stand out from the original. Sure, it does feel better to play in comparison to the original, but in this case, that really isn’t enough to justify a completely “new” game that was sold for money.

If you wanted to talk about the new changes that this game does make, there is a bit more emphasis on story this time around, with a cutscene before the game, as well as little dialogues in between each level, which don’t provide that much, but it does make the world feel more alive, so that’s nice. Not to mention, the enemy sprites have changed, and they generally look better in comparison to the original game. But really, that’s about it. There is an options menu that allows you to change the difficulty and health now, which LOOKS like it is different, but in reality, you have no excuse to change it to anything other then Normal, even if the game is easier overall then the original game. If you play through in Easy mode, it acts like the Beginner mode from the original game, which lets you play most of the game, but then stops you to be like “Uh, yeah, no, come back on a harder difficulty”, and I HATE it when games do that. And in terms of Hard mode… I mean, come on, would you really hurt yourself by trying to play this game on hard mode?

Aside from all of that though, The Dual does make a return, which functions just like it did in the original game. And just like in the original game, it gives you nothing whatsoever for completing this mode, so, again, what would be the point of playing this mode whatsoever? I guess you could have fun with this mode, as well as with the main game itself, if you were playing it with friends, which could definitely enhance the experience, but in terms of just playing the game by yourself, there is absolutely no reason to whatsoever.

Overall, this is a sequel that plays things WAY too safe, not taking any risks, as well as not changing enough about the look or the gameplay to make it feel different or worth playing. You could decide whether or not to play through this or the original game, and you would never need to play through the other afterwards, unless you are just a super-fan of these games, which, if you are, then more power to you. So, for the love of god, Sega, PLEASE let Golden Axe III have something different, anything at all! I will greatly appreciate the changes whenever I play the game in like 10 years from now.

Game #265

Reviewed on Jul 12, 2023


1 Comment


10 months ago

Some prefer the Arcade sequel that's entirely different. I must say in case of Golden Axe, I love the original too much as that I couldn't enjoy the Mega Drive sequel. It just couldn't have the same impact as the game I learned to love on the Amiga, which if I remember correctly is more arcade accurate content wise, whilst the somewhat cut Mega Drive version adds more gameplay.