I was kind of in between 3 and 4 for this - I was more of a 4 early on but as the game went on the repetition really set in and I watched the last bits on YouTube. I think my biggest disappointment was that the game wasn't actually set in the forest of celceta..only like the first 25% was. And I feel that setting was wasted for various reasons.

+ Gorgeous art - actually great color choices at times
+ The 6 characters felt tied to the story well and I liked the reveals, especially Duren/Frieda's hometown
+ It was a fun set-up to explore the forest at first
+ Cool to learn a little about Adol's backstory
+ Really great fast pace, although the combat was pretty repetitive, there were occasionally some fun situations with enemies zipping around, although camera angles/excessive VFX made it hard to see what was going on and react properly

- The whole Celceta forest was set up as this huge mysterious setting - and then by the end like, everyone and their friend is just easily walking through it!
- Wasn't as about Adol as much as I thought it would be
- Status effects were a nuisance and not that interesting to work around
- Some of the stuff in this feels really overly tied to Trails lore? The records, causality, big mecha people.. people coming out of mechas
- Kind of disappointing the game wasn't actually entirely set in a large forest
- The ending was so sudden with like no conclusion for the characters?? What's up with that
- Perfunctory level design and puzzles
- Formulaic level and story progression
- Boss fights feel messy and camera angles move too much. Rather than fights they all feel kind of repetitive - memorizing sounds/animations to know when to bash Flash Guard
- VFX make the screen really hard to read at times
- Item progression and upgrading are repetitive

Reviewed on Jun 05, 2023


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