The survival parts (thirst/hunger) feel a bit tacked on. Pretty quickly that entire system transforms into occasionally hoarding a few resources and cooking now and then, and health/oxygen already felt like they were doing enough for the survival aspect.

Exploration is fun - but scavenging for materials quickly grows tedious. The scavenging is fine when entering a new biome, but on the 3rd or 4th trip to go find Silver to craft some thing or another it's not that interesting. I like the idea of base building, but when I know it's predicated by walking around the ocean floor for an hour picking up scrap metal, it's hard to want to engage with.

The game is kind of relaxing otherwise. I think when you strip away all the excess you have a creative take on the metroidvania, dividing up an open sea into biomes feels really organic and neat. The dangerous sea animals worked well for a more tense atmosphere.

Overall it feels kind of bloated. Which maybe makes sense if it's been having updates for almost 10 years..? I know Early Access is a great marketing move, but I can't help but feel like when you let players design games you end up with bloated experiences (as the game starts to become a container for multiple peoples' desires rather than just a few designers).

Reviewed on Jun 27, 2023


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