Well. I have to say, this game didn't really age well, and the graphics leave a lot to be desired. That said, it did act as the basis for what would become one of the best series on the NES, so it deserves some respect in that regard.
I don't feel like giving my thoughts on a stage-by-stage basis, but I'll make some comments here and there.
Guts Man's stage has a pretty cool aesthetic, the construction crew vibe it gives makes it stand out well. Fire Man's stage having special interactions with the Ice Slasher is a very neat touch.
That said, there's a lot of questionable design decisions. Why are some jumps literally impossible and pixel perfect? Why are the Guts Man platforms so finicky? I feel bad for saying this, but there's a reason those children weren't touching those CRTs with Mega Man on them.
I liked some of the Wily Stage bosses, I went back to fight Yellow Devil and learning the pattern is kind of fun; Copy Robot is really fun once you learn the spots where it fires.
Though there is one big issue I have.

Colorblindness Rating: C-
CWU-01P is horrible. If you don't know who I'm talking about, it's one of the Wily Stage bosses, the bubble machine one.
Having a color-coded pattern is already horrible, but I don't know what speed it's going to come out at when I can't tell the color it is, which I think depicts how fast it's going to come out. Is it brown? Red? Orange? Does it even repeat? According to the wiki it doesn't, but I had no idea the colors didn't repeat because they blended in together for me, which led me to believing that maybe the color was corresponding to your weapons (I mean, come on. 7 CWU-01Ps and 7 weapons, can you blame me?). Trying to then rack my head around trying to remember the colors of the Robot Masters made it even more awful, because I could not remember the colors of the Robot Masters. Finding out the color meant nothing just frustrated me even more. Why would you change the color of the boss if it means nothing? What the hell?
And as I stated in my Megaman 2 Review, opening the menu to switch weapons doesn't label the weapons like the later games do. Instead, in order to tell what weapon you're using, you're given a letter (which isn't very helpful considering P somehow stands for the BUSTER), or... the COLOR of the Robot Master you defeated for it. I think you can see the issue.

All-in-all, I think this game made for an incredibly rocky start for the series. Hell of a lot better than the Gameboy version though, I will say.

Reviewed on May 17, 2024


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