What we have here is a game that can be described entirely in terms of NES games its copying from. That's both unfair, since it has its own identity, and exactly what you're supposed to do.

First up, though: the soundtrack is all bangers. Chiptunes with instruments like a Anamanaguchi and I can't get enough of that shit. Top tier. Love it.

The first story cutscene also rules since it's obviously aware of how goofy the whole thing is. After that it kind of starts just going through the motions and not being super fun but there's not much of it. You're fighting mythological monsters with a robot and sword's that's all you need. You do a series of levels in various stereotype zones of countries around the world and then a Wily Fortress endgame.

You're in a robot which has a shield and you collect weapons for it to wield, the weapons being the main mechanical draw here. You get them off of enemies and in breakable walls and just all over the place. Tons of them, and no real limit to how many you can hold except that once you go past a certain threshold things get tougher and you have to fight a centaur midboss after the first checkpoint in each level. Beat that guy and he'll drop a weapon that someone made and uploaded, so you'll be getting replicas of other video game weapons and vacuum cleaners and just all kinds of fun crap. Weapons have durability but, like I said, you get way more of them than you'll lose to breakage. This means you're free to throw them or break them. Each weapon has a spell associated with it that triggers when manually broken. They range from some pretty weak powers, stat ups, and the like to some really nice ones like unlimited flight for a minute or two or a full health restore. You can also dump weapons between levels to increase your maximum health by a bit.

There are a good number of moves you can pull off in the robot, including a backdash that has iFrames and can be pulled off in midair and is very fun to use. Once you get used to it, the movement can be very fun. You can also get out of the robot and run around on foot. You'll have to do this periodically. The little robot on foot is actually stronger than you think and can kill enemies no problem, but she has only a tiny health bar.

So all of this feels pretty good, right? The main problem is that there just isn't a lot of variety in the things you actually do. The levels distinguish themselves in aesthetic but not mechanics, there's a lot of them and they're all pretty long. What this means is that everything feels samey. A lot of the enemies are pretty much Iron Knuckle from Zelda 2 and even if they look different, it's all the same thing.

Don't get me wrong this sucker only took like 3 hours to beat so it wasn't boring, I just don't need to go back into it to play the harder remix story mode.

If you look at a screenshot and, like me, think 'damn I'm an absolute sucker for games that look exactly like this' then you will have a good time but it's not life changing. At least listen to the soundtrack though it's good

Reviewed on Oct 08, 2021


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