Incredibly ahead of its time both in that it contains a robust hint system that works really well and in that it sucks in the exact way 3D Zelda games did for years. Eiji Aonuma being the director of both makes me wonder if he had something to do with it.

Game presents you with really interesting scenarios regularly and then proceeds to do nothing with them. You spend an hour playing Rock Paper Scissors with monkeys for no reason. There's a whole scenario that's basically The Thing except boring. The final dungeon is a series of empty hallways with things placed in arbitrary locations that need to be accessed in a specific order. A robot programming puzzle that's just trial and error.

Wretched. The worst game ever published by Nintendo by a significant margin.

Reviewed on Oct 23, 2021


3 Comments


2 years ago

when did the 3D zelda games stop sucking i thought that was an exponential trajectory of suck.
Breath of the Wild, if it sucks, sucks in new ways imo

2 years ago

consider this though: in botw i can climb up a big rock, so how bad can it really be