Megaman II is the Megaman 2 of Megaman.

Friends I was having a blast with this one on a level that my star rating is not entirely going to reflect but holy shit they did great here. Turns out what I wanted from the first game was just for it to be less hateful and the level design is much improved here. It's really easy but that's fine I would have played this over and over on long car trips in the 90s for sure.

Structurally this is following the formula established by Mega Man (1991) in having four bosses (the four guys from 2 who weren't in the last game) and then a fortress level with four more (half the guys from 3) plus a unique boss and power, then one final level where you fight Wily. For some reason he's really tiny when you fight him in this one. Little baby Wily. The second set of bosses have their own mini levels now so the pacing feels nicer. Like I said, this one is very easy both because of the level design and the fact that you've got energy tanks and slide now; though no charge shot interestingly.

There are a couple of downsides. The first is that the music sounds kinda like a big crunchy dump in this one. It was fine in the last game I dunno what happened. The second is that metal blade is in it, and while it's less overpowered than it was, turns out there's a lot of room to nerf metal blade while still leaving it as the only thing you need to use for 90% of the game.

This one has me really excited to see where things keep developing from here, and I hope it includes more fun stuff like the last power you get in this one, a big jackhammer you ride like a pogo stick.

Reviewed on Dec 07, 2022


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