This here was my first on-sight purchase for the PS2 so i guess all the teenage bias will still stay but after having to slog through R&C1 this sequel is a major improvement. Movement is fluent, the combat is fine tuned now you have over 20 weapons to use, even the gimmicks like space dog-fighting and racing are surprisingly solid.

My small issues is how the story goes nowhere at a certain point, without having to spoil so much for a 2003 platformer, but there's just a good chunk of the plot where you jump place to place only to have the huge reveal be laid out for you at the final level in it's final minutes. The gadgets don't really get utilized that much, Dynamo and Sligshot were the only two gadgets I had on the quick select because they're almost in every level. Clank sections are okay but Giant Clank sections are......no.

Replay-ability is where it really shines. The NG+ adding in upgraded weapons to purchase to fight against the upgraded enemies with the added Bolt Multiplayer going up to x20 adds so much. Hunting for Platinum Bolts and Skill Points is always a treat as they unlock special bonuses. Also the secret developer's room where developers and designers talk about how things work, showing off cut content in the game and telling you how it'd be used for is something I highly appreciate more today than I did years ago.

Music is also on fire like holy hell David Bergeaud you didn't have to go hard mixing electronic music with bombastic orchestras

Reviewed on Jan 18, 2022


Comments