it's pretty good. aggressively longer than in it needs to be, repetitive for its length and does a lot of things Pretty Good but not Really Good and falls into the same trappings of ubisoft inspired open world games, but i'd get a pretty cool kill every once in a while and seeing things to tick off a map does something to my brain that keeps me playing.

Combat is MORE than just press X and dodge/parry when glowing light shows up, but sometimes it doesnt feel like that. It's obv no DMC but you have a lot of extra weapons, and technically stances but stances are basically identical outside of your chraged heavy attack and that stances break the guard of certain enemies better. You aren't really swapping stances for the moves, but because that guy has a shield and this is the stance that's good against shields. You dont really need to push the combat system to beat the game, and if you do push it you're not getting cool combos or w/e, but if you do have a lot of tools to play with if you want to push it.
The game, even on hard, is pretty easy all the way through with the exception of some spikes, which doesn't help the repitive feeling you get as you go about another mongol occupied camp and clear them out in the same way, and this was with that I used the Iki perfect parry only armor for most of the game which def made it harder. But I guess there's also a one hit death if you want the game to be really fuckin hard.

Also I actually don't really like stealth in video games in general and I've played very little stealth games so I wont pretend I have experience with stealth systems but it's also okay. Like combat, you do a lot of the same hidding in the tallgrass and assassinating people for stealth segments, or just walking around them. AI stealth detection is actually really bad, enemies will only peruse you if they see you if you hit red detection, if you run into grass at yellow or below you're basically invisible. Turns out the mongols cant turn their head upwards and can't hear anything if it happens behind them.

The open world is... an open world. You got a map dotted with things, and most of them are atleast pretty. There is territories are side things with cool design, but it's a large (and long, did i mention this game's fuckin long?) world, you can only make so many actually design intensive things. 90% of the mongol camps are basically the same, and the non fight objectives offer little variance from each other. I thought the Shrines were cool tho, even though the only hard part about them was figuring out where's the entry part.

Story is bland. It's got good moments but for the most part it's pretty unmemorable (a running theme with this game), a lot of characters I can't pretend to care about and some side missions are straight up bad, and 90% of them are "oh my god thing kinda interesting sounding is happening... no wait it's just mongols or bandits lol". God I wish that one quest had me actually fight a Kappa.

Decent combat, looks very pretty, but absolutely bloated with open world repetitive tripe, and the things around the open world isn't really interesting and you'll do them a hundred times.

I heard legends is pretty good actually but I didnt try it. Island of Iki is also neat, probably the "most interesting" story aspects but it's still not mind blowing. Also it introduced those fucking shamans which are the lamest enemies in the game and they're in like every encounter because they added a new enemy type and gotta show it off.

Reviewed on Jan 20, 2022


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