The only notable thing about it is the artstyle.
The optimisation is bad, 3\4ths of the levels are completely devoid of any challenge, the weapons feel inconsistent and the balance doesn't encourage much swapping between them, movement is very buggy both for the player and enemies, and there's no special hook to the combat that could make up for the lack of raw quality/polish.

However, the weapons feel at least okay to shoot most of the time, and since a headshot from any weapon will usually kill a common enemy, landing a few of those in a row can be satisfying, especially since the enemies do in slightly different ways, and the game requires a fair bit of accuracy for your shots to count.

This makes the game serviceable - just an inoffensive little title you might want to play if you dig the artstyle so much you'd like to look at it for the 3+ hours the campaign lasts.

Reviewed on Feb 25, 2024


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