The gameplay itself is fantastic - just 3 inputs means you're testing your agility straight away rather than just getting used to the controls. The charts are pretty good as well - there are some oddities, but it's a nice balance between sticking to enjoyable basics and finger twisters.

The music sometimes dips too far into goofy territory and it changes gears way too much without proper setup (like moving to another key without transition chords), but it's generally good and even when I didn't love it, it still did its best to hit hard, which is the most important in a rhythm game.

The main problem with the game is that it just doesn't get hard enough, and it's especially easy at the start. Sure, you do unlock a Turbo mode (and a random note modifier), but the game doesn't give you any motivation to play through all of the songs in that mode, so you won't even be able to tell which songs you've 100%ed on Turbo from the stats in the menu. Big waste.

Second issue is that it feels a little short. I think it's still tied to difficulty - the game starts off too easy, but when it throws some challenges towards you, it runs out of content. It took me 5.5 - 6 hours to 100% it including all but two achievements. I skipped the last pair because they're tied to repeatedly watching the cutscenes.

I know it's not a simple conversion, but I wish the cinematics were mostly cut in favour of at least a few more extra tough songs.

These are "I wish the game was great" gripes, not "the game isn't very good" type complaints. It's still fun and worth playing if it's your vibe, including people who aren't experienced with rhythm games.
Works better with a keyboard than a gamepad, but the latter is still fine with the possible exception of a couple of levels in turbo mode.

Reviewed on Jul 20, 2023


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