Look, the game is... alright. If you really think you want to try it, go ahead and buy it. I beat the entire game plus bonuses on the hardest difficulty in 1.4 hours, so there's time to refund if you don't like it. The director of the game clearly had a vision going into this, and you can see it shine through in some levels, but overall the game just feels vaguely unprofessional. There are so many things that you can nitpick during a playthrough that it feels like the game was programmed, checked for bugs, then shipped once all were gone. No polishing here, no making it seem more fair. Maybe I'm just biased because I played the game in the only difficulty that doesn't have automatic slowdown for every obstacle. In that case, if the game was designed to be played that way, then it's belittling. Every single jump is slowed for you, so you have a full three seconds of moving through honey until you have to press one button. Ok then, maybe the reason it's so easy is because it wants you to focus on the story. Nope, the story is trash. Can be summed up as "guy runs away from people while carrying satchel" you never really get a motive or anything. The flips and stuff you do are kinda cool, but how cool can a game make you feel when there are a total of four buttons to push? I don't really know what the devs were going for here, and I'm even more confused if they achieved it.

Reviewed on Apr 01, 2023


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