I think about this game a lot. At least once or twice a week. It used to be more, but then I became self-employed.

There are a lot of great journalistic thinkpieces and independent navel-gazing out there that very accurately surmise Papers, Please as an excellent depiction of the inherent inhumanity of border control as well as what it's like to live under a fascist regime even in a position of 'power'.

Those are all valid and well done, I love them myself, but there's one angle I rarely if ever see come up:

This game is a shockingly and deeply uncomfortable representation of what it's like to work in customer service, administration, or - god forbid - Human Resources.

It's easy to nod and maybe even laugh when you're told "Dismiss anyone who seems suspicious. Typos are the devil. Anyone from [x] region." I sure did when this game came out.

Then I was put in charge of filtering out CVs and highlighting 'suitable applicants'. I was told to dismiss anyone with inconsistencies or oddities, to immediately shred a CV with any typos, and to be [direct quote] "cognizant of anything unusual on the name front". Many of the people I authorized made it to the interview and failed miserably. Suddenly, the game becomes a lot more real. I quit that job after a year or so.

People often bring up how awful it is to be faced with someone who's broken the rules or is a 'valid rejection' despite making earnest pleas, having family or some other such reason. I often bring up how, working for both a large retailer and a branch of the government which dealt with benefits claimants, this was my average shift. Indeed, if you've been on either side of claiming benefits in the UK (I've been on both), this game goes from uncomfortable to stomach churning. There's a reason I quit the latter job within three months.

And, in both the game and bureaucracy, 'doing good' is at best inconvenient and at worst actively self-sabotaging. It's nice to do good. It's nice to be nice. But apartments cannot be warmed as easily as hearts, and while you may be okay with a heartfelt 'thanks' from a desperate customer/claimant, landlords tend to prefer cash. In PP the consequences are an immediate citation, in reality they're far more insidious. 5 shifts on the schedule turns into 2, and 2 turns into 0. All without a word, a tyrannical silent punishment for the sin of having a soul. Not as instant as a citation, but the effects are the same.

Unlike reality, however, PP believes in empowerment. You, a lowly border control inspector, can potentially dismantle the fascist regime you operate under and really stick it to the machine. It's nice, cathartic even. This game's most emotional moments are often the understated weight of a hopeless person coming up against the dehumanizing maws of fascism and passing through unscathed, conveyed with little more than sprites and brief popup text. Lucas Pope's specialty, honestly.

But in a game so deeply steeped in the miserable, beige parts of the modern world, it's the one part which is sadly divorced from it. A world where middle managers can effortlessly snuff out any act of rebellion is not a world where one goblin in a cubicle can tear down capitalism. Sometimes, your rebellion never gets further than sighing and offering someone a 100% refund when they're only entitled to 75%, and then bullshitting your manager that they had a 'convincing story' (your dad lies better) and 'you were tired' (of the job, perhaps, but the 3 coffees in my body are necromantic).

I come back to this game a lot. I own it on Steam and have for about 7 years now, but I always play it on a pirated copy I stuck on a USB stick ages ago. Dunno why. Maybe it makes me nostalgic for using it to slack off at, ironically, my old receptionist job. I like to read what people think of it, but am always a bit disheartened to see a somewhat rigid interpretation of the game as just about border control, fascism or the Soviet Union. No other game has captured just how corruptive, anti-human and so deeply boring the evils of bureaucracy are.

There's an ending you can get if you remain loyal to the government. You only need to be loyal. Doesn't matter if you're bad at your job, only that the Arstotzkan government knows you say 'thank you sir' as its iron grip tightens around your throat. I got this ending on my most recent playthrough. It reminded me of a good 60% of my managers, and a co-worker I had named Charlie who they kept on despite being in the throes of dementia. I hope he's getting the care he needs.

I don't work admin/clerical jobs anymore. I don't have the inhumanity in me, I'm afraid. The last job I ever worked told me not to say "terminate" when closing a call with a distressed customer because it might make them upset.
The closest I get is when I help people fill out forms for the DWP, or fight sanctions imposed on them for missing an appointment scheduled at 7am when they live 5 miles away. Companies and agencies are staffed by people, and people are easily inconvenienced. Not even the most ardent DWP believer wants to read a 4000 word rebuttal to a sanction they lazily approved on a Friday evening. Sometimes, being annoying is more effective than being compliant.

So, anyway, do you remember Jorji Costava?

Reviewed on Oct 24, 2023


1 Comment


7 months ago

"Little potato man!..."
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