For a game that relies on its physics, this really is frictionless nonsense.

A downgrade in every way from the last one, which isn't good because Just Cause 2 was just adequate enough in most areas to let its huge world shine. That's not to discount the effort put into its systems to make causing chaos compelling and satisfying. The weapons, cars, and in-air movement weren't relevatory but, again, the key word is satisfying. Enough so that I came back to it almost a decade after first playing and still found it fun, completing too much of the map frankly.

I never connected with Just Cause 3, which is a shame because I was so excited for it. Buying the second one pre-owned based on watching a couple of Youtube videos on it felt like finding a hidden gem of jank, and here we are, on the PS4/XBONE, for the series' big next gen premiere with the whole world watching! It's a shame that, although JC2 is absolutely fucking ridiculous, the sequel takes one more step into unreality and the house of cards falls down. The first time I faceplanted into the ground from a height and didn't die, well, to quote Gabe "Valve" Newman, it was a narcissistic insult to my brainhole. This was one of the first times when I realised I truly didn't know what I wanted from video games; I'd died so many times in JC2 and endured so many loading screens that I thought I would love surviving those scenarios. In the sequel, I discovered that a playground with too many guardrails might let you leave with less bruises but you won't remember a thing about it the next day.

Reviewed on Dec 26, 2023


Comments