Gunfire Reborn is probably the okayest game I ever played. It does nothing particularly well, but it isn't exactly bad either. It is one of the only multiplayer roguelites that allow for 4 player co-op, so me and my friends kept playing when we had nothing better to do.

"Nothing better to do" is kind of what it boils down to. We would play this if we were too tired to focus on a competitive game, or too busy talking to play anything with a story. No one would hop on and say "I really want to play Gunfire Reborn today", it's kind of where we just ended up sometimes.

Overall, it provided hours of stuff to do, I guess. That gotta count for something. It runs well, looks OK, functions, and it's easy to just "hop on and do a run".

That said, the game isn't exactly fun. Runs feel extremely samey, you are more or less locked to your gun for the entire run once you start upgrading, there is little enemy variety, the zones do not mix up like in most roguelites, scrolls feel like minor number tweaks instead of fun effects, you often get runs where you either deal excessive amounts of damage or almost no damage at all, there is no way to manipulate RNG, no risks, no rewards. It feels shallow. Unlike most Roguelites, this game also becomes easier the more you play, instead of the challenge ramping up. The game has you grind currency so you can purchase permanent upgrades. More health, deal more damage, less cooldowns, and more money on startup. It sounds fun, but other than it being a poor attempt at giving you something to do, it makes the game less interesting the more you play.

Is it a bad game? No. Honestly, if it weren't for the fact that me and my friend group already 100% completed Risk of Rain 2, we probably would never have touched this.

I will recommend this game only if you already beat Risk of Rain 2, have a friends group too large to play Roboquest, have finished Borderlands 2 and there is nothing else to play. If you fulfill all of these criteria, this game is for you.

Reviewed on Sep 08, 2023


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