This review contains spoilers

While the pixel art is beautiful, the music is fitting, the game fails going anywhere beyond "ok".

The gameplay revolves around jumping puzzles. Make it to the other side of the screen, while pressing buttons to change the layout of the screen. This is fine, but never really requires you to think. Most of the time you can just start jumping and the layout will fix itself as you go. I think there are 3 puzzles in the entire game where I needed to think, but never to the point where I get the "ahhh, of course" moment where you finally realize how to solve the puzzle. It was more like "Oh, lol. I forgot to press this".

So the game is not satisfying in terms of puzzles, which is half the game. The other half, is a story.

The game tries to build this mystery of a hidden artifact on an island. You have to solve these puzzles to translate ancient text, and they will reveal the secret to immortality.
It seems these are incredibly simple to translate, because apparently everyone who sees them just know what they say after a short period of time, but the game never addresses this, they are ultra mysterious and "hard to crack".

You play as a character who follows Clover, who is looking for the ancient artifact that gives you immortality. He needs this to save his sister and himself from dying, but they do everything they can to make Clover as selfless as possible. He helps the old man do shopping, he helps the bullied kid get a hobby, he will even let a thief stay in his home. Clover put his home on the line to this thief when they make bets around a game. The thief obviously has nothing to give in return, so Clover asks that if the thief loses, he has to face what he is running from. Wow, so selfless. Or an idiot perhaps.

You on the other hand, plays as a character who knows nothing. You're on a mission to find a person that does not exist, but you find Clover instead. As you solve puzzles, you learn more about yourself and Clover. For some reason, people keep stealing stuff from you, and it is never explained how or why, and it really does not matter in the end. Seems mostly like an excuse for you to not be able to contact the outside world.

You discover that the island is actually the immortality artifact. You have been fed lies about what your mission is, you were actually sent there to meet Clover. Clover's sister has the same name as you, and as all of this is discovered, you all cry, and Clover dies at the perfect moment to die happy, because he has been terminally ill this entire time, and all of this was a setup by the thief who wanted to give Clover a happy ending.

This story is very convoluted, and needs a cast of idiots to work. The idiot plot of Clover, who will believe and do anything anyone asks of him. Oh sure, let me make the thief look after my baby sister while I look for the immortality trinket. Sure, let trust this random agent character and tell her about the only thing that could save my sister's life, and of course, let me trust this random guy who has been stalking everyone with my water bottle.
Let me then drink from the water bottle, which the stalker had poisoned just hoping and assuming Clover would die in the exact moment everything is revealed so he get a happy ending.
The character you play as, sure, send her on a secret mission, let he discover that she has the same name as Clover's sister, and let us just hope she decides to go with it and lie about being his sister so he can die a happy death. They couldn't tell this person they would have the same name as Clover's sister, because they wanted the emotions of discovering to be "real".

What if the poison killed Clover a little earlier? Or what if he died to his illness before discovering everything? What if he was unable to decipher the messages to begin with, or not know what the final message meant?
What is Clover didn't want to share his water bottle with a stranger, that way he would never have been poisoned? What if the main character never trapped the stalker to begin with, then he could never have poisoned Clover.
What if the main character wanted to tell Clover the truth, or didn't immediately understand she was there to lie to him?

Clover seemingly only spent a day or two on the island, and if the whole lie is that he can't feel the passage of time, sure, but he still needs to sleep and rest normally, he should have understood that it is impossible for 20+ years to have passed, his baby sister can't have aged this much in an afternoon. And if that is the case, would he not be curious as to what the world is like after this much time? His friend like the old man would surely be dead, and the kid he helped an adult. He has no questions regarding any of this?

There are so many things that has to perfectly line up for any of this to take place. The poison, the discovery, the timing, his blind trust in a thief who is actually an ex billionaire that could make all of this happen, the agent to break her contract and reveal who she is (after she goes on a long rant about how she only cares about money) etc etc etc. It doesn't make sense. This is not how people work

Also, you might have noticed, I didn't touch much on these ancient civilization messages. Neither does the game. It's just something that is there. And there's a water plant for some reason. Why? Who knows. There was an ancient civilization on a hidden island no one can find that no one lives on, but you don't need to know anything else about them.

So that's it. You have a story about a mystery and twist that does not feel earned, and mediocre at best puzzle platforming. It does not make for a great game, but at least it does not overstay its welcome. The game lasts about 3 hours, and it does have gorgeous pixel art. The conversations between the characters are entertaining enough, though it can feel pandering at times.

The game itself is somewhat enjoyable to play if you just need something for an evening, but overall I can't recommend that you buy it.

Reviewed on Dec 18, 2023


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