I’m obsessed with aesthetics and environment design. Striking ideas woven into something's presentation gets me giddy. My tendency to undervalue a game's positives when its art direction is lacking—and vice versa—is my most identifiable bias. I often say I’m a visual person and that’s something I take pride in, but it can be a curse.

I loved how Halo Infinite felt when I first played it. There is immense joy in grapple-hooking across its open-world, using my full kit to come out unscathed against a dozen bosses, and the bone shattering explosion when popping an Elite’s head with a sniper rifle. Gunfights, the new utility equipment, and the sound/feel of each weapon is accompanied by exceptional weight. Approaching battles in any number of classic Halo ways, and adapting when things go wrong, is enormous fun.

But Infinite’s campaign didn’t click years ago. It’s obsession with rehashed aesthetics stretched over the franchise’s longest campaign to date underwhelmed me. I thought I might have just been overly cynical, so after the addition of co-op (alongside the latest update finally letting me play without crashing), I was itching to revisit it.

Yet not much has changed. Infinite is painfully uninventive. Its biome is limited to homochromatic grassy plains littered with identical trees and hexagonal pillars. It does a decent job keeping this region fresh with mountain peaks, ravines, and little swamplands, but it feels more like a single MMO zone than the focus of a full game. Some adore the way this world looks and I don't necessarily disagree; it's lovely in a vacuum. If this were a slice of what Infinite had to offer, I'd speak of it fondly, but the over reliance on that concept loses its novelty fast.

On the other hand, its missions are properly dire, with few memorable set pieces alternating between minimalist forerunner structures and dark metal military bases. In particular, the last four or five missions are chock full of reused blue corridors. I have no love for the spiritless presentation of this campaign. It’s as if it was designed by the only person on Earth whose favorite part of Halo is The Library in Combat Evolved. Regardless of their many mechanical flaws, both Halo 4 and 5 are significantly more exciting in scope.

Infinite ends up coming across as a demo; an unfinished experiment revealing what this franchise could look like when thrust into an open-world. It successfully proves that Master Chief running, gunning, flying, driving, and grapple-hooking throughout a massive map is tons of fun, but it doesn't have much meat on its bones.

I've never been narrative-obsessed when it comes to Halo, but it’s fitting that the plot boils down to a convoluted attempt to get a Cortana-esque A.I. quipping with the Chief like the good ol’ days. It’s a “here's what the next big step for Halo looks like” without actually taking steps to push the series forward. It's 343’s attempt to get back on the “right track” through a reboot of sorts.

But even after the launch, there was reason to be excited for its future. “Infinite” as a title wasn't related to its themes, but instead signaled the beginning of a 10-year plan. No more numbered entries or sequels. Infinite would house Halo for a long time. And that was exciting. Its first expansion could have knocked it out of the park.

That reportedly fell apart. Story expansions are not in development, the Slipspace Engine might actually be a total mess, and the campaign was originally planned to be much more. You can watch the Infinite engine demonstration on YouTube to see how few of these ideas made it into the final game: In my review at launch, I wrote “much of what was revealed in the announcement trailer is not present. Where are the large animals? The rain? The oceans? The snowy mountains? The moonlit groves occupied by stags? The raging thunder? The shifting deserts? The coiling trees? The waves of great bulls stampeding? The underwater vehicles exploring ruins? The beaches?”

So yeah, Infinite feels like a demo. And after revisiting, it’s still an unbelievable mess on PC. My girlfriend crashed dozens of times, and I couldn’t play for years because it wouldn’t stay open for more than a few minutes. Half of the time we respawned, we couldn’t swap equipment. During the final mission, we had to do it without dying because checkpoints were broken, and if we failed, it would reset the level. Sometimes we’d lose big chunks of progress out of nowhere when loading our save.

And I'm sad to see Halo once again promise the start of something new yet end unfinished. We were meant to explore more of this Halo ring, see what the Endless would turn into, and probably get new weapons, fight more bosses, and unlock extra equipment. With the potential for more environments and less dire campaign missions, I was looking forward to it.

Infinite is tons of fun when it works, but it's rarely exciting to look at. I can see why people love it; it feels great in your hands, but the other half of what I look for in Halo isn’t here.

Reviewed on Nov 20, 2023


3 Comments


5 months ago

poopa stinka my waif

5 months ago

Yea, have to agree with all of this. Infinite reminded me a lot of my recent revisits to Reach (unpopular take incoming!!!!) in that they're mechanically sound titles without much meat on their executive bones to really back any of it up. Doesn't help that the writing and general narrative for this is so below the bar of what had happened before, even including Halo 4 which at least had something going on wrt Chief and Cortana.

There was a brief period where it really felt like Halo was gonna come back after struggling to maintain its momentum for several years after Bungie left, and it was a blessed time. Now, it just felt like an illusion to mask the harrowing truth: the height it once attained in the early 2000s-early 2010s being impossible to reach again, especially since 343i and even Bungie are slowly bleeding away.

Also what the hell was up with them giving us a grapple hook yet having specific platforming sections and bits at the beginning and maybe end? Missed opportunity smh

5 months ago

@BlazingWaters Yeah! Infinite is far from great but when it launched it really felt like the series was making a comeback. But now it feels like it's in limbo again and I'm sad :(