I played this game for eight hours straight on my first day. It's the best Smash-inspired brawler out there, the property diversity is already great, and I can't wait to see what else gets added over the next few years.

Team-based mechanics add a whole new life to this. Knowing that my abilities exist to not only kick ass, but occassionally service the teammate I've been playing with is a great feeling. The sense of comradery between you and your friend is a sensation that I never realized Smash was missing, and it's been lovely seeing how different characters synergize in these chaotic beat downs.

I do have issues with the game, but what has me worried are the microtransactions. Every character is unlockable through free-to-play, but after playing for eight hours straight, I only managed to unlock a single brawler from straight gold-earning (I'm not going to count the abundance of gold the starting quests give you, because those will probably never come back again). The unfortunate truth is that without level-up bonuses, you're looking at 5-10 gold for winning a match. Characters cost anywhere between 2,000-3,000, so you can already imagine how much of grind it'll be to unlock everyone.

What's most frustrating is that you receive 0 gold for playing custom games with friends. You have to matchmake. While this may seem "normal," it takes a huge chunk of the fun out of it for me. I certainly enjoy matchmaking, but playing against friends is what I most love. But doing so means I can't unlock new characters, so if I don't jump into matchmaking every once in a while, I'll be stuck with only like... five playable characters. Being pushed away from the way I want to play this game is a sucky feeling.

Speaking of custom games, the options in MultiVersus are rather limited. You can't do a free for all with only 3 players, there isn't a classic "stocks" system, and knockout counters only go up to 4. This needs a lot more diversity.

Also, battle passes are garbage. Purchasing one is an obnoxious commitment. If I'm going to spend money, I should receive what I'm paying for. Basing it off of progression and forcing me to engage with the game even more just to get my moneys worth is awful, awful design. No way in hell am I spending money on something that doesn't exist until I unlock it, and if I don't unlock it in the time frame, the thing I bought disappears. It's absurd.

Reviewed on Jul 22, 2022


1 Comment


1 year ago

Giving players access to the full roster in the confines of custom lobbies seems like an obvious move to me for a lot of reasons and if memory serves me right, it isn't uncommon in multiplayer games.