In 1987 Square released Final Fantasy for Famicom, a game that would commence a long going legacy on the entire industry. For the time being, it was pretty elegant on sound and customization options. Nowadays the characters are virtually blank and the plot is regarded as too pale compared to what later entries would become regarded as theatrical narratives.

Ready for the 35th anniversary, in collaboration with Tose, SquareEnix launched the "Pixel Remaster" series. A refinement of the first 6 games with fancy optional soundtrack arrangements and a visual overhaul with crafted special effects. In addition to that, they included what could be a very ballsy feature of toggling random encounters on and off at the players' whim, as well as allowing you to adjust the reward rate of battles up to a quadruple. These features can make the game's pace accelerate to a dramatic proportion that leads to potential controversy; for many players the very struggle of running through the brambles of monsters stopping you often through the way is part of the endurance test. In the case of the first Final Fantasy, I deem the inclusions of these to be a fascinating experiment to improve the quality of life of these traditional formats.

Time has not been too kind to the original FF1, the game has gone through at least 4 prior revisions on different platforms, and while they all usually went for just an audiovisual overhaul, the inclusion of these additional tweaks invites to experiment players to get their Warriors of Light so strong and overpowered that these can easily become about 30 levels above the expected quota. I found that by turning off encounters just to scout the area, while turning them back on to encounter new enemies + gather EXP it creates a far more relaxed environment that does not compromise the pace of the emotional impact of the story, this requires a sense of balanced moderation from the player.

Anyway, so THIS entry in particular? First time beating it. It's all right, I give it about the same respectful regard as Dragon Warrior 1, you got to be aware of what kind of content you are subscribing to. The Pixel Remaster version adds a slightly more cinematic sense, cutscenes have been squeezed in to feel slightly more fitting with the subsequent entries and not look like a stick in the mud. After playing through this version, I believe I still want to try playing a run of the NES release and test my patience.

If you are looking for a very basic quest that is not too character-driven, while being nicer on your eyes and ears, then this one is for you.

Reviewed on Feb 13, 2024


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