Hmm, hadn't revisited this one for a long time. Again I'll try to take in mind this is a 14yo game.

Having just finished a God of War replay, I can confidently say this one didn't stand the test of time as good as the first one. Not sure if it's the repetitive gameplay, unpolished combat system and weapons or the awkward rhythm and progression of the simple and uneventful story ark.

What I Played: The whole campaign on hard mode, completed with most Spells and Weapons maxed and emphasis on exploration.

What is Good:
- The first 3-4 hours. Returning to God of War feels refreshing and promising. Kratos has a couple of new moves and ways he can interact with the environment (for its time) which now looks more interesting than ever.

What is not Good:
- After the first 4 hours, the game starts becoming more and more like a clon of the original. The overall mood and environments become bland and repetitive.
- The puzzles are not as ingenious or interesting as in the first game.
- The sky battles seemed cool at the beginning but they could have done so much more with them. They feel like a wasted opportunity more than anything else.
- The story doesn't make sense. Using the concept of time as a story driving mechanism is not easy, and when you handle it irresponsibly it can break your whole universe apart.

Final Thoughts:
God of War 2 feels like a rushed clon from the original game. A lot of resources were invested on making the first act look and play great, but they couldn't translate that to the whole game. Still, I remember enjoying the hell of it when I was a late teen and could be a good time if you've never played it before ;)

Reviewed on Oct 28, 2021


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