I remember liking the original Ittle Dew quite a bit. It had a vibe I could appreciate and would recommend it to anyone looking for quick, but fun, Zelda-clone.

I found Ittle Dew 2 a major downgrade in pretty much every aspect.

I recall combat being the weakest aspect of the first game, and it is improved here, but it's still bad. Controls are stiff and unprecise. Enemies seem to both take and deal way more damage than they should. Combat isn't challenging per se, it's just long, and you can just run past any and all enemies so why even bother? The dungeon design is also bad. Dungeons can be tackled in any order, but that just means they're all pretty straightforward and have no personality. They aren't tailor made for specific items, there's no interesting boss fights, they're just there because a Zelda clone needs dungeons. It doesn't help that none or your items are all that interesting or fun to use. The game still has style and the optional puzzle dungeons are fun, however the puzzle dungeons are completely ignorable and I'd argue the 3D graphics are a downgrade from the 2D ones of the first game.

I was expecting to like this game, unfortunately it was one of the most boring, frustrating gaming experiences I've had in a while.

Reviewed on Jul 21, 2023


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