I first played It Takes Two, from the same studio, some months ago. I was expecting to find some similarities between these two games. To my surprise, however, the similarities started right from the title screen.

There's much to applaud about A Way Out. I find their efforts for the, ahem, cooperative video games scene, so commendable. The experimentation in gameplay and mix of unique ideas is not just a selling point, it is the very essence of their titles. So for that alone, I'll always praise and play their works, because there are few studios working on that.

I still haven't made up my mind. For all intents and purposes, It Takes Two is the better game, if a little stretched thin. A Way Out has many mundane moments, which isn't necessarily a bad thing, but if there were some more substance to the rest of the game, the mundane wouldn't feel kind of empty. So I don't know which one I prefer just yet.

Some years ago, thinking about a game I'd like to create, I envisioned something like the experience this game offered me. Varied concepts, an interesting story, changing gameplay mechanics, action set pieces. I'm no game developer by any means, but this game kind of made me realize that idea would be extremely difficult to pull off. So I hope they keep on refining their craft.

This isn't a mediocre game, nor is it a GOTY contender (It Takes Two should have never won in 2021), but is an enjoyable, emotional, if sometimes too in-your-face and unrealistic, experience. I have to say, I didn't see the twist coming and was genuinely shocked, so that alone made it a little better for me. And the way the ending is handled feels very unique but fell short of greatness.

Played for 8 hours and 33 minutes through Xbox Game Pass.

Reviewed on Apr 06, 2024


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