A lot of meta progression that felt fast and then slowed down and I'm having a hard time enjoying actually playing the game now.

This game is good but there are so many others like it that feel more diverse and interesting to play it's hard to recommend at this point.

This game is always great to come back to. Never gets dull.

Great game, probably one of the best in this style

It was fun. Why did it give me materia for gil up in a DLC with nothing to buy.

I tolerated XC1 and that game was fine/fun back in the day. I ended up really enjoying XC2. XC3 has really fun and engaging gameplay loop that feels absolutely bogged down and turned into a sluggish mesh. After 48 hours my reward for doing sidequests to make sure I unlock all the classes is that I'm obscenely overpowered and bored for the main story to the point I've given up on the game.

I have better things to do than play this for another 60 hours.

This review contains spoilers

If you have felt a hole in your heart since you stopped playing Hades and have been looking for that same high ever since, it's time to download Revita and reward yourself.

Revita is another game in what feels like a constant barrage of Roguelike genre which seems to have exploded in popularity over the last few years. My favorite of the genre was (and still is) Hades. I mention Hades because it's the last game that I became obsessed with pushing higher heats and unlocking new parts of the base and story, and Revita ticks all of those same boxes for me.

Revita starts you off on a tutorial run to briefly introduce the player to the systems present in the game, with each run consisting of guiding our amnesia ridden main character up a clock tower, defeating enemies with one of the weapon options until you get to the end of the zone, beat the boss, and move on. There are a variety of guns you are able to choose from the standard pistol to an "orbital" gun that causes bullets to rapidly spin around you. The guns themselves also have variants that you are able to unlock as you progress further into the game, such as the rocket launcher changing into a twin-seeking missile gun. Something a bit different with Revita is that health is not only an indicator of if your run will continue, it's also used as currency for the various shops and special events. Revita also introduces a common roguelike system of Relics which enhance your stats, abilities and guns as well as Curses which introduce negative effects for the run. When the final boss of the run has been defeated players are rewarded with a Lucent shard which is essentially a New Game+ allowing the players to do the run again with additional difficulty modifiers which reportedly went up to 50 in the pre-release version of the game and I have only reached 14 at this time.

Revita also includes a starting base that you visit before each run like many of the genre. Here you can talk to the various citizens that you unlock as well as open up new opportunities via additional weapon, relics for your runs, opening and unlocking new rooms to find in the runs, and cosmetic options for the base and your character such as new benches in the garden or a new hat for the character. Unlocking additional features as you play through the game costs either soul coins (determined at the end of the run by the number of enemies killed) or by materials (earned by defeating bosses). There is also a small fishing minigame you can unlock (although it's not my favorite) if you are into that sort of thing. All of this has been fairly standard for me although I'm sure there are secrets to uncover in the base that I have yet to find.

In regards to secrets, there are plenty to find in this game. In each zone of a run there will always be at least one secret room that you can open by shooting the "fake" wall prior to defeating all enemies in the room. Additionally once you reach Shard 5 there is an in-game puzzle that must be completed before you can progress to higher shard difficulties. The puzzle itself felt fairly easy to figure out but actually completing it was reasonably difficult and felt rewarding to finish. This of course unlocks the higher shard in addition to a few additional in-game puzzles that I found rather difficult and ended up using a guide to help me through one part to make sure I wasn't missing anything. There are of course other secrets to unlock and figure out but I do not want to spoil everything for whoever reads this.

My favorite part of Revita is easily the runs themselves to climb the clock tower. While normal runs are possible, there are also daily, weekly, and bounty challenges. The daily and weeklies are set up by the game itself with leaderboards , but the bounty runs can only be found during a run and then must be opted into prior to the run starting. Typically these force a weapon and certain curses and modifiers into the run and reward you with a bonus of soul coins, materials or fishing bait. I have found generally the rewards are not high enough for me to consider doing them as I much prefer trying to push to the higher shard levels and progressing further in the game.

The game also excels at making you feel "OP". I typically find that about 40-50% of my runs end up with me having a build I would determine broken that either melts the rooms in the tower or even the bosses themselves. It is not always easy to get to that point as usually getting the OP combination also includes you risking a large amount of your health to get the more powerful relics in the run. There is a very fine line of risk versus reward that makes the experience overall very engaging.

Overall Revita is an excellent game that will probably be lost in a sea of roguelikes which is very unfortunate. As I write this review at 34 hours playtime I have unlocked only a small fraction of the available relics (90/270+) which I consider the main unlockable, with plenty more to also unlock for achievements, character cosmetics, and base enhancements. Revita scratches an itch that I've been longing for since I last played Hades and will become a game I constantly revisit until another game hits the same spot. In my opinion Revita is only marred by a slow start with boring relics and weapons compared to what can be unlocked as you go further. Anyone who enjoys the genre and has played and enjoyed similar games such as Hades, Binding of Isaac, or Enter the Gungeon will likely get similar enjoyment from Revita.