First Impressions comes from 12 Hours of gameplay:
Enjoyable for only brief duration before you notice the repetitious cycle from not only the game modes but also players tactics, with it's current unbalanced nature thanks to selection of the roster like neo cortex, catbat and recently ripper roo often dominating the matches by having more versatile and devastating moveset, which leaves other characters as less appealing options, a character specially like dingodile is easily eliminated by your foes at the expense of accessing a spin attack that can be charged slowly with an already slow moving character and ability to chip away other players wumpas slowly and it ends up leaving him at this bad position of being unfavorable despite being a fan favorite himself, I can see potential in this gameplay and the core elements are good but in practice it's admirably a fun mess but level variations don't really encourage more memorization but encourage already successful gameplay loop

this would have been bit more excusable if the game entry fee wasn't charged to begin with, at 30$ budget price (not including monthly/annual subscription to even access online modes for many games on consoles) makes current state of the game look dire, I'm not sure if activision decided to price this game accordingly to slowly capitalize on it's player base for couple of months or if it's genuinely intends to have far more long-term plan yet considering they didn't support a far more successful game like Crash nitro fueled for full year my instincts lean more on former, My verdict leans towards if you're massive crash fan then you might have some enjoyment here but speaking as veteran of the series too myself, there are far more polished multiplayer games exist in FTP form to enjoy, you're not missing much by skipping this.

Reviewed on Jul 22, 2023


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