Following review will mainly discuss the gameplay
The ps3 SixAxis motion features can potentially be turn off for many but as someone who doesn't mind innovative gameplay styles that potentially elevates the experience, folklore... didn't really land for me when it comes to that but thankfully the game at the very least remain constant when it became to their usage, so at best the motion control elements are service-able

Aside from that the action RPG Gameplay plays out also fine, The gameplay strikes good balance where it isn't too strategic nor too reckless for someone to enjoy while also having a chance to freely experiment with their captured Folks, certain enemies and bosses having a complete resistance towards certain elements can be annoying, specially when it turns your large arsenal of captured Folks into guessing game for which enemy can be damaged and it pauses the action more often than I would have liked, granted the game does provide some hints that gives away specific Folks/bosses weak elements with the region specific books that serve as a vital collectibles via missing pages with some being more deviously hidden than others and the developers were smart enough to allow other Folks with similar element and category to deal damage towards those specific enemies and bosses in many cases just to avoid making the combat too much of an micro-management, so major prop for having the foresight,

Exploration is also lacking considering the mini-map doesn't quite match the normal map at the pause menu, so there's chance you will get lost from the main road or accidently backtrack, While side quests offer some neat background info regarding many of the village's residents, others not so much and are only concerned about padding the game's runtime with awful escort or arena missions just for the exchange of items as rewards,
Finally the chapter/episodic nature wasn't my cup of tea since outside general interactions, gameplay style and some exclusive Folks for either character, largely the experience is 90% identical when it comes to the level design and boss encounters which can be exhausting although for my playthrough, Keats chapters went by faster thanks to my memorization of the level design and bosses, I would strongly suggest switching back in forth when it comes to chapter selections to avoid timeline and story confusion

I definitely sounded bit harsh and I haven't touched on the story or characters, It's because I would prefer if you approach this game as blind as possible for the good mystery not to be pieced by my description, I still think it's enjoyable game with an interesting messages and themes regarding death, guilt and the purpose of life behind it, Ellen and Keats are endearing polar opposites pier, soundtrack and atmosphere are superb!

Reviewed on Jul 31, 2023


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