insanely ahead of the curve for the time and still surprising and atmospheric years later. The structure is similar to more modern horror walking sims and reminds me of the video game (now trope) of the game itself being the antagonist, of how it feels like the dev is reaching out to scare you alone. I think its a horror game anyway, with sporadic jumpscares and disturbing images coming inbetween a pair of pants singing one note and little sumo men jumping around in the flesh room, which i didn't even know was in the game. its reputation is always set on its intrinsic sporatic imagery and not the time I found a couple dead guys on the side of a highway or came close to a street lamp just to find 4 people hung by their necks on it. Which at first was very creepy and surprising for a 1998 ps1 game, but after about 50 ingame days, the jumpscares start to get annoying. This game also brings you a specific type of loneliness I haven't experienced in games, with nothing in the game coming close to a real human or real environment, I feel more lonely because in other games, they either have the promise of people in the future (always with the happy endings) or the choice to be with people (BOTW) but I got notta. Other than the horror, the game kept me playing to just experience what else the game could serve up on its drug-stained mirror. finding a paper thin version of aura boreas in clown town, horses that spawn infront of you just to run away, a double rainbow forming over a waterfall in a broken plain, even hearing the wacky footstep soundeffects that would happen kept me going. But the game repeats so many rooms and that navigation isn't real, that finding new stuff becomes a chore; you start to out-dream the game, maybe if I get run over my the train in clown town, or follow the car that drove into the ocean I can get to a new area or variation. but 8/10 you dont and smack yourself until you get a new area. which i guess this the logical end point to a game that has no objective.

anyway, really cool to see a trendsetter in more modern video game horror, and tripping out, but leave before you get bored. i emulated it without a translation, but you can find one easy
"why do they call it lsd dream emulator? the d stands for dream"

Reviewed on Jan 07, 2024


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